Video game videos are booming.
In a new video, a player with the title of “Vavoo” cracks the latest installment of a popular video game series, making him a millionaire.
The video was released in the United States on Monday.
The game, called “Vampyr,” is based on the Norse myth of Ragnarok, and it’s one of several popular video games based on Norse mythology that has racked up millions of views in recent years.
The title video features players taking turns breaking up the main character, a warrior who has been cursed by the gods.
In the video, the player is the avatar of “Pawn” (who has been replaced by “Pawel” on the title screen), a human warrior who is a member of the gods’ army.
In this case, he’s a vampire, a character in the game who can’t speak and is a vampire’s servant.
It’s unclear why the game has so many views, but the popularity of Vampyr has been steadily growing for several years.
In October, Vampyre Games posted a video that attracted more than 2 million views, according to YouTube.
The following month, it received more than 1 million.
In February, YouTube launched a new feature called “Trending Videos,” which allows users to see how many videos have been shared on social media in the past 24 hours.
The number of video views per day has jumped by roughly 20% over the past year, YouTube said in a blog post in June.
“Trended videos” can be filtered by the number of views or the length of time since a video was posted, or both.
Vampyres popularity is growing.
In 2016, the average YouTube user shared 890,000 videos, according in a February report by analytics firm NPD Group.
In March, YouTube released a new dashboard called “Featured Video Statistics,” which showed that the average number of videos shared per day increased by about 20% in the first nine months of this year.
That was partly due to more popular video creators, such as those in the video game industry.
That trend continued in the second quarter, with videos shared by nearly 2.5 million video creators.
The chart also shows that video views have grown at a slower pace than views per capita.